Enum VertexAttribute.Usage

java.lang.Object
java.lang.Enum<VertexAttribute.Usage>
com.codename1.gpu.VertexAttribute.Usage
All Implemented Interfaces:
Comparable<VertexAttribute.Usage>
Enclosing class:
VertexAttribute

public static enum VertexAttribute.Usage extends Enum<VertexAttribute.Usage>
The semantic meaning of a vertex attribute. The engine binds each usage to a known shader input and a known purpose in the generated materials.
  • Enum Constant Details

    • POSITION

      public static final VertexAttribute.Usage POSITION
      Object space vertex position. Typically 3 float components.
    • NORMAL

      public static final VertexAttribute.Usage NORMAL
      Object space vertex normal. Typically 3 float components.
    • TEXCOORD

      public static final VertexAttribute.Usage TEXCOORD
      Primary texture coordinate. Typically 2 float components.
    • COLOR

      public static final VertexAttribute.Usage COLOR
      Per vertex color. Typically 4 components.
  • Method Details

    • values

      public static VertexAttribute.Usage[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static VertexAttribute.Usage valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null